среда, 6 февраля 2013 г.

как артилерию в арма 2

ok, "phase1" completed for me.Next on my list is to make sure is getting all our weapons to "vte" feeling, for instance the m60 is kinda the same as the m240 in arma2 except the model.So time to change sound, rate of fire and copy those values from old vte, so here is my next "to do list"* Make sure everything is in the stringtable and used* Use of VTE sounds * Ammo, hitpoints, tracers and stuff working* NVA and pilot portrait photos need to be done.* Add mg assistent* Add fireteam leader.

asian faces fixed.blood on soldiers fixed. Still need look into shadows/textures and esp rvmat files to make sure they are good ones.. but well, its nice. I can "play" now EDIT:M60 and PRC 25 is both ingame, realized a mg for NVA is also needed.. but other then that I will "halt" importation and focus on improve what we got.

starting off with the config my goal is to put in:Weapons:M16, m60 and the PCR 25 radio. (snakeman done the m16 already)Soldiers:NVA, aircav basic soldier, aircav pilot (convert)VehicleHuey (only coding, placeholder, until wld427 provide me with the model stuff)current status is that all things are "ingame" as placeholders and now I will start putting the correct things ingame, also got a small surprised planned that I hope i will be able to include in the 14th nov release. EDIT:All soldier models ingame, however what needed is to:* Make blood textures stuff working* Look into shadows* Fix asian faces for NVA* Improve textures a bit

Posts: 8263Joined: August 01, 2000, 01:01:01 AMLocation: PMC

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Never ending developer diary has arrived to ArmA 2 I can start this long winded topic by reporting that after granQ, wld427 and I decided to put together a lite version for Nov 14th release, I've been working on the Ia Drang to bring it on ArmA standards (yes ArmA, I don't have ArmA 2 tools installed yet) so we can get the clutter and stuff in.Satellite texture and mask is done on the basic level, they are technically representing the old SEB Ia Drang valley texturing, but they are not pretty as its very low resolution. This will be worked on.Today I was working on objects, I replaced the 50m jungle blocks with single trees and bushes. Its just experimenting now of the values, how many trees, what types etc to replace on one 50m x 50m area, it needs to look like jungle but not too thick which would be overkill for visuals and framerates.More to come in weeks, months and years following. This is the beginning of Vietnam modding for ArmA 2

VTE - The most detailed and comprehensive Vietnam modification for ArmA 2

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